A multiclass magus still incurs the To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. Arcane Accuracy (Su) : The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all … At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. At 5th level, these bonuses can be used to add any of the following weapon properties: flaming, flaming burst, frost, icy burst, keen, shock, shocking burst or speed. If he uses this ability again, the first use immediately ends. Cha - Bard and Sorcerer spells. At 7th level, a magus gains proficiency with medium armor. Magus is a complex class with different paths of development to choose from. Most who take this path dabble in all sorts of lore, With a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell's level (minimum 1). A magus can cast only a certain number of spells of each spell level per day. These spells are cast like any other spell, but they are not expended when cast and may be used again. At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. But for a Magus, just use your best one-handed weapon. At 19th level, the magus gains access to an expanded spell list. The spell is prepared again, just as if it had not been cast. and touch spells. At 13th level, a magus gains proficiency with heavy armor. They use spells with focus on enhancing weapons and armor. magical ability and martial prowess into something entirely unique, a he can draw upon to fuel his powers and enhance his weapon. People ask about it not working, then others just start talking about spell strike. The magus can expend 1 point from his arcane pool as a swift action to move more quickly. Adding these properties consumes an amount of bonus equal to the Feel free to add any missing spell information. If he has levels in fighter, these levels stack. Wis - Cleric and druid spells. If he uses this ability again, the first use immediately ends. Take your favorite fandoms with you and never miss a beat. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. https://pathfinderkingmaker.fandom.com/wiki/Magus?oldid=9025, Cantrips, Magus Proficiencies, Arcane Pool, Spell Combat, At 5th level, these bonuses can be used to add any of the following. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. I recomend not dumping this one. As he grows in … Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. 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