Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west.The setting is centuries after “The Calamity,” a time of great strife when god warred on each other and destroyed much of the world. A former land bridge was destroyed by the Calamity, leaving nothing but jagged rock and winding rapids that is nearly impossible to cross. It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. [6] It holds the ruins of Aeor. Kenkku of Wildemount In ancient times, kenku were black-winged angels—ambassadors who served the Raven Queen as her emissaries of death. Wildemount[1] is an Exandrian continent located to the northeast of Tal'Dorei. Xhorhas lies in the expansive wastes and turbulent badlands of eastern Wynandir. As the site of the final battle of the Calamity, many of these creatures are divine or fiendish in nature and have had their essence distilled and corrupted by the centuries that have passed. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. 0 Topics 0 Posts; Arts & Crafts. [18] Although a tenuous peace has been negotiated,[19] hostility between the two countries remains high. Disclaimer: The continent of Wildemount and all peoples within are fictional and primarily exist to invite you and your friends into a world of exploration, exploration and deep emotional catharsis through epic struggles and victories. The Greying Wildlands lies north of Xhorhas and the Dwendalian Empire in Wildemount. In Eastern Wynandir lies the empire of Xhorhas, while Western Wynandir is ruled by the Dwendalian Empire.[8]. Goblins and their cousins, the hobgoblins and bugbears, were first created by Bane, the Strife Emperor, as foot soldiers for his unholy army. 2: Factions and Societies. During a war between the Gods known as the Calamity, these creatures were originally brought over from the Abyss as a force of destruction. Eiselcross is a large body of land to the north of the main Wildemount continent. Our way of saying thanks! The book details the full history of the world from eons passed up to the Calamity, a war between the gods that is responsible for much of the world’s specific traits. Beyond the farthest grasp of civilization, no one comes to Blightshore unless they are desperate to never, ever be found. Both books feature “The Myth of Exandria,” which details The Founding, The Age of Arcanum and The Calamity – an ancient period that shaped the entire world. It is as if the very seams of reality have torn away in this place, allowing untold horrors and physical anomalies to run rampant. To the east are the Ashkeeper Peaks forming the boundary with Xhorhas; to the west are the Cyrios Mountains. Updated Dynamic Lighting now does as much and even more than our legacy system! Welcome Adventurers, to Wildemount! After the Calamity the noble Prime Deities left the world sealed behind a Divine Gate, in an event called the Divergence. [14], Blightshore lies east of the Penumbra Range and Xhorhas. See ", Matthew Mercer clarified the climate for Wildemount and the Dwendalian Empire (. If your character names are Kato, Geophrie, or Jack, STOP. The Dwendalian Empire is a nation on the continent of Wildemount[9], dominating the western half of the region of Wynandir. The second campaign of Critical Role takes place on this continent. 0 Topics 0 Posts; Game-Related . Welcome to the Job Board! 0 Topics 0 Posts; Feedback. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. Because Wildemount obviously is such a weird and tangled area, there's a lot of different cities and factions to contend with. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. MYTH OF EXANDRIA Life ever seeks to understand its inception. Official Map of Wildemount, by Deven Rue. Welcome Adventurers, to Wildemount! ", when it is actually "835 P.D." When the Betrayer Gods were released into Exandria, they and their followers founded a kingdom of their own, called Ghor Dranas[28], located in the region which would later become Xhorhas. Their voices were once heard across entire planes, calling the dead to the Raven Queen’s embrace. Options for races, subclasses, spells, and magic items take up about 50 pages, so about a sixth of the book. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. Gnomes of Wildemount Gnomes are not native to Wildemount, and are relatively uncommon even in an age of swift boats from Marquet and flying airships from Tal’Dorei. Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. It is said that great monstrosities live beneath the ancient waves and devour any who seek to cross.[5]. In the first campaign, the Briarwoods originated from Wildemount before seizing Whitestone. [17], There are ongoing continuous tensions between the Dwendalian Empire and the Kryn Dynasty, which broke out into full warfare in the War of Ash and Light in 835 through 836 P.D. [24] Another such city was Zemniaz, from which grew the Zemnian language and the culture of the Empire itself. Chapter 6 reviews some of the magical items and potions that can be found in Wildemount, concluding with an expanded section on the Vestiges of Divergence. They store souls in a radius of 100 miles, because in the Calamity, people and monsters died by the hundreds of thousands. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. This is part of the reason Rexxentrum and the northern Dwendalian Empire has such a wealth of arcane talent; it was literally founded upon the ruins of … The dynasty is largely centered in the northern lands surrounding the ruins of Ghor Dranas, now the city of Rosohna. Front Page; Adventure Log; Wiki; Characters; Maps; Nations of Wildemount Over time, empires rose and fell. All in all, it seems less like Torog betrayed the gods and more like he was presumed to be dead or a deserter until he unexpectedly reappeared as an insane sadist. Within the confines of Matt Mercer’s mind – and pen – lie magic items with a twist. A New D&D Setting; Nations of Wildemount; What's in This Book; War! What surprises me is that the Wildemount version almost word for word matches Tal'Dorei since the opening of both talk about there not being a definitive creation story but instead variations and variants. These assets are only available for in-app use. Wildemount is a continent on the broader world of Exandria, with Tal’Dorei (the setting for the first Critical Role campaign) to its west. [16], Of the tieflings that originate from the same area (as opposed to being scattered throughout non-Tiefling populations), many come from Wildemount. Wildemount . Quick Links. To create a new game based off of the module, click on the. Saddened by the loss of so many children, the gods gifted … Setup and Starting Points . Broken remnants of history speak of battles between gods leveling mountains and sinking islands. The Calamity had wiped almost all traces of elven civilization from Exandria. It is separated from the mainland by The Frigid Depths, a large channel of water. Explorer’s Guide to Wildemount has brought Exandria into official Dungeons and Dragons canon, but the campaign setting focuses almost exclusively on the continent of Wildemount.The northeastern Wildemount is a vast and varied landscape, divided by jagged mountains and struggling civilizations in equal measure. RELATED: Explorer’s Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. Wildemount is broken into seven major regions: the Menagerie Coast; the Zemni Fields and Marrow Valley, which together form Western Wynandir; the Greying Wildlands and Eiselcross, which shape what is known as the Biting North; and lastly the Wastes of Xhorhas and Blightshore, which comprise Eastern Wynandir. This region is bisected by the Ashkeeper Peaks into eastern and western portions. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! Welcome to Wildemount. The Concord remained neutral during the war between the Empire and the Dynasty. They hail from the distant continent of Issylra and were largely content to remain there after the Calamity. [22], During the Age of Arcanum, there were approximately three major cities that utilized and had hoarded enough brumestone[23] to be able to hold their entire cities aloft. Matthew Mercer mentions that Draconia is on Wildemount. Free energy that was being wasted and the people of Aeor were kind of antitheist anyway. Because the world was still a dangerous place, ruled by elemental chaos, many of their children were killed in the earliest days. If your character names are Kato, Geophrie, or Jack, STOP. In the Empire, they’re seen as allies of Imperials. Roll20 uses cookies to improve your experience on our site. Described as a “Demonic cross between an Ox and Gorilla”, the Udaak is a powerful foe with a challenge rating of 16! Purchase it here or. More properly known as the Miskath Strand, the easternmost reaches of Wildemount are filled with unsettling echoes of the Calamity. They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. Get the whole story with our Vestiges of Divergence 5E Guide. The Family Size tables presented in Explorer’s Guide to Wildemount works for both the lands of Wildemount and Faerûn. So f*** souls right? These dark clouds that hung over the Kryn lands to the east of the Ashkeeper Peaks had begun spreading from the east, and if left unchecked threatened to blot out the sun from rising over the Dwendalian Empire. 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